Last week's gaming evening fell through due to some unfortunate circumstance, but since there was a possibility that we were going to be playing a 15 pts Duel list I took a pause from ongoing project to paint up my Sentinel Warjack.
This 'jack brings my Coleman Stryker Battlebox list to a clean 15 pts, enabling me to play against my buddy Nipo who decided to straight paint a 15 pts list instead of starting with the Battlebox.
As I mentioned in an earlier post, I drew inspiration from SchnauzerFaceMini's tutorial for the other 'jacks in my small Cygnar force. Although using the hairspray technique was good learning, I was a bit skeptical to its effect on such small model (relatively speaking). That skepticism was proven by the Sentinel, unfortunately; as the process didn't lend itself to the small details of the model.
This is probably due to the type of hairspray/hairspray bottle I used, as it was really tough to keep the layers thin and even. That'll be something I'll be looking for before I try this technique again. Ideally I'd like to use my airbrush - if that's even possible? I'll have to do some research!!
The point I wanted to make, however; is that in most cases even a "failed" experiment will produce a fair result for the tabletop. In the coming years, as I add more and more models to my collection of Cygnar models, the particular unsatisfactory finish of this one model with fade into the background of "my army".
I think this is an important point because a lot of painters seem to get very caught up in establishing a set scheme and following up specific painting steps - worried that variation will result in messing up their army/collection. I know because I used to worry about this myself. However, after a while this fear becomes very constraining as it forces one to stick to one particular approach to painting. Even if one can overcome the boredom of this as any flashy scheme inevitably becomes old and familiar - one will still be restraining oneself from developing one's experience and skill-set.
Obviously there is a defining framework to any given scheme - such as the blue/white and metal/brasswork scheme of my Cygnar models - but even within such a framework there is a lot of room to play. Such as trying different approaches to painting a particular color (perhaps finding tips from other tutorials, or trying paints from a different paint range), trying other blending techniques (NMM perhaps?), or attempting other techniques such as weathering, freehand, etc.
Results will differ a bit. Some you'll be happy with, others will require more practice; but in the end you will have gained some experience and added another model to your collection. The reason I find this important is that it keeps the painting itself live and dynamic. I believe that even if you're painting exclusively for more models on the tabletop it is important to keep the painting fun for its own sake.
So even if I was disappointed with the finish of the Sentinel, I'm happy I gave it a go and pleased to see the Cygnar force grow a little. Now I just got to get the next games evening happening...
tirsdag 24. mai 2016
mandag 9. mai 2016
Exploring Warmachine
Marw came down for a quick game of
Warmachine (Battlebox/Quickstarter Rules), and once again we had a good laugh
pitting Magnus the Traitor against Coleman Stryker with new and surprising
results, We both had to adjust our tactics due to learning new nuances from
re-reading rules rules, and were both surprised by the effect of using new
spells and abilities we hadn't tried before.
I ended up with the win this time,
but had I not killed Magnus when I did, Coleman would have been toast the
following turn. We wrapped up with a little chat regarding our experience and
impressions of the game, as usual; and that leads me to the theme of this post:
Exploring a game.
There are others
who play Warmachine in my area, and my opinion of those people is really good.
However, I know I'll be avoiding playing with them for some time because they
are experienced WM/H players who focus on tournaments. There is nothing wrong
with that, but I know I'll be avoiding them because I want to "protect my
innocence" as a fresh WM/H player.
It's been years
since I first started looking into WM/H - 7 years to be exact. There are two
reasons why I didn't take the plunge earlier. One was my commitment to
40k at the time, but the other - and far more important reason - was the impression
of a community that was to heavily focus on competition.
Now, competition
is The Game! However,
all games are competition - it is sort of a given fact. The choice to play WM/H
(for instance) instead of another game has to be based on additional factors
than the competitive aspect - such as the style of game, the narrative element,
the game's visual (hobby). All these elements that are absorbed by the
"Rule of Cool" that makes you pick a particular game are in my
opinion important to pay attention to.
This doesn't make the competitive
element a bad thing, but it seems like playing to win the game tempts so many
into allowing other aspects of the hobby to fall behind. At best reading
fiction, building and painting models, and exploring various other aspects of
the game and game setting become something to do when one is not able to play
"properly" - at worst it becomes a necessity to be rushed if it
cannot be skipped altogether. However, isn't that sacrificing a lot of what
makes a game cool and attractive to begin with?
Right now I am
lucky to be playing the game of Warmachine with friends who are equally newbs -
and that means we play with innocent eyes that find everything fun and
exciting! Each model, each rule, each ability is something that is potentially
awesome until we get to explore it and evaluate it for ourselves. Each game is
an open book of anticipation because it can go either way at any given time -
but it is still competitive in that we're both trying to do our best with what
we have.
If I'd be playing
with the more experienced crowd I'd be getting my rear end handed to me while
being tild what I need to do to win... and that would influence my choice of
models, tactics, painting - perhaps even what I decided to read (rules might become
a better "investment" than fluff, etc.). They wouldn't be wrong to
share their advice - it is a friendly gesture to share their experience.
However, I would loose that innocent view of the game as the need to be competitive with those guys
would take priority.
However, I didn't
pick up the game and fall in love with it because I wanted to beat some friends
in a competition. I fell in love with the imagery, the models, the stories -
the entire package and the mystery that
it represents to me.
The sensation of being rushed, that
I have to hurry to buy, hurry to build, hurry to paint, hurry to read, and
hurry to play... that has become a sensation that I'm very tired of in regards
to my gaming/hobby. I only have myself to blame, of course; but therefore it is
nice to focus on taking my time and exploring this game (and other game). After
all, as an old 40k player the idea of getting started after 4 models - and to
know that every single model I paint will make a major difference to how this
game is played - is amazing! It's like I suddenly have all the time in the
world - time to enjoy painting, time to work on other projects and not just
rush for the "next big thing in the current game/meta", time to work
on scenery, and time to do other things without feeling that my miniature
wargame hobby will suffer because of it!
It might seem a
bit excessive, but these are struggles I've had with the miniature wargames
hobby - trying to balance all that passion and desire with the sense of
actually getting something done to a level of satisfaction. SO why give that
up?
The moral of the
story... therefore; is to consider what it is that
attracts you to your game and your hobby. What is it that makes you excited?
What makes your particular game of choice come alive for you?
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